[ Blueprints and Comparison charts
][ 3D Cutaway views ][ Deck
Layout ]
[ Spacecraft Structure ][ Propulsion Systems ][ Utilities
][ Communications ][ Transporter Systems ]
[ Sciences ][ Sensing
Systems ][ Tactical Systems ][ Environmental Systems ][ Crew Support Systems ]
[ Auxiliary Spacecraft Systems ][ Flight Operations ][ Emergency
Operations ]
Enterprise, NX-01 - A Starfleet
vessel.
Registry Number - NX-01 "Broken Bow" [ENT]
Ship Class - The ship is
called an NX Class. There are three more on the drawing boards.
"Fortunate Son" [ENT]
Ship's Designers include Captain
Jeffries.
"Home" [ENT]
Spacecraft
Structure:
Dimensions -
External -
overall length: 225m
width between the aft-outboard edges of the "impulse
rocket" fairings: 74m
length from the bow to the impulse rocket fairings:
164m
average width between the inboard surfaces of the
nacelles: 101m
[ figures extrapolated from the Blueprints]
Internal -
Going through the crawlspaces, Hoshi's quarters are
between 40 and 45 meters from Phlox's quarters.
"Shockwave, part 2" [ENT]
Mass - 80,000 metric tonnes. [series bible]
External Features -
The NX-01 has somewhere in the neighbourhood of 20
circular ports through which a variety of
devices including Phase Cannons, antennas and buoys
can egress the ship.
There are three docking
ports based on the those on the International Space Station.
"Shockwave, part 2" [ENT]
Saucer structure -
The cross-section reveals its structure. There are
seven decks, named A-deck through G-deck.
Normally only the saucer volume is
inhabitable, but the catwalk can be converted for use as a living
space in an
emergency.
"The Catwalk" [ENT]
Two half-decks are inserted between D-deck and
E-deck and between E-deck and F-deck. They
contain shafts that house the EPS conduits and are
adjacent to the air ducts. They were pretty
much blocked off when the ship was completed. (I
don't think these crawlspaces are called
"Jefferies
tubes").
"Shockwave, part 2" [ENT]
Outer Hull - lined with duranium.
"The Xindi" [ENT]
The section of hull plating above Impulse Reactor
Two is secured by about 300 bolt couplings.
Detaching it means rerouting some EPS conduits and
takes three or four hours.
"Minefield" [ENT]
Hard connect points -
The port (red) and starboard (green) formation
lights are located on raised black panels. The black
panels are actually hard contacts where the ship is
"clamped" to the drydock facility. They are
important because tractor moorings are not practical
yet in this era.
Main Engineering -
The engineering room of the NX-01 is about 12.5m
(40ft) long, 9m (30ft) wide, and 5m (16ft) high.
The "warp core" is almost 10m long with a large
control panel on a raised platform and many smaller
panels below.
Structural Integrity -
Inertial Dampening -
Propulsion
-
[ Warp Propulsion ][ Impulse
Propulsion ]
Warp:
The first Warp 5 human vessel and the only one in
Starfleet.
"Fortunate Son" [ENT]
It can reach warp 5 but only for a limited time.
"Fallen Hero" [ENT]
Main engineering occupies part of D-deck and
E-deck just behind the saucer center.
The antimatter pods are on F-deck.
The double hulls, pylons and warp nacelles are
uninhabitable. Normally, they can only be accessed in
environmental
suits.
"The Catwalk" [ENT]
The plasma conduits that can be seen in main
engineering run from the warp core up to C-deck.
The twin hulls contain a three-stage plasma
accelerator, something like a big supercharger. The
accelerator is what distinguishes Enterprise from
other ships of the era and what allows Warp 5.
(The design of NX-01 may have been inspired by the
P-38 aircraft which had superchargers in the
twin hulls too). The first stage is just above
main engineering, and is visible from outside as a detail
on the top of the twin hulls, the warp core output
transfer junction. After three stages, the plasma
is fed into the nacelles through the warp pylons,
like on conventional starships too. The nacelle
housings contain hatches to critical warp engine
components which require constant work and
tuning. The ship should have to hold in space
regularly to retune and clean the engines.
The pod between the twin hulls is not supposed to
hold weapons, but a symmetrical warp field
governor that regulates the warp field shape that
would otherwise break apart at higher warp factors.
Note: In "Fight or Flight" it looks like a torpedo
is fired from the pod, but the aft torpedo launcher is
actually on F-deck in the saucer, like the forward
tubes too. Being on the same deck, the launchers
may share resources.
Matter / Antimatter
Antimatter
inducers
"Twilight" [ENT]
Antimatter
relays
"The Xindi" [ENT]
Primary Antimatter
feed
"Cold Front" [ENT]
Transfer
Conduits
"Cold Front" [ENT]
Antimatter
junction
"Cold Front" [ENT]
Matter & Antimatter injectors "The Catwalk"
[ENT], "The Expanse" [ENT]
Port
injector
"Fallen Hero" [ENT]
Starboard
injectors
"Twilight" [ENT]
Magnetic Constriction
Dilithium
Gravimetric field
displacement manifold, aka Warp manifold, aka the Warp Reactor
"Cold Front" [ENT]
8
major
components
"Desert Crossing" [ENT]
Reactor
Core
"Cold Front" [ENT]
Nacelles
Catwalks
"The Catwalk" [ENT]
Warp
Coils
"Doctor's Orders" [ENT]
Primary Drive
Coil
"E2" [ENT]
Warp Matrix
Command Protocols
Engineering Subroutines
Procedures for Restarting the Reactor:
(in the database).
Output must be confined to within 300 and 312
millicochranes to prevent fusion of the dilithium matrix.
Unless the spatial-compression index is greater than
5.62% or the ship is within two parsecs of a
Class-C gravimetric field
distortion. "Doctor's Orders" [ENT]
Initialize Warp
Matrix
"Divergence" [ENT]
Prime the
injectors
"Divergence" [ENT]
Close the plasma relays before beginning the
start-up sequence.
"Doctor's Orders" [ENT], "Divergence" [ENT]
Monitor Deuterium
pressure.
"Doctor's Orders" [ENT]
Bring Antimatter Constrictor Coils on line.
"Doctor's Orders" [ENT]
Full power to
Containment.
"Divergence" [ENT]
Initialize Antimatter
Stream
"Divergence" [ENT]
Monitor
intermix.
"Divergence" [ENT]
Monitor formation of warp
field.
"Doctor's Orders" [ENT], "Divergence" [ENT]
Monitor particle confinement - adjust by changing
power to magnetic constriction coils.
"Doctor's Orders" [ENT]
Once a stable field is formed, go to warp. "Doctor's
Orders" [ENT]
Monitor hull pressure. (pressure can be
overcome by powering the hull plating).
"Doctor's Orders" [ENT]
Impulse:
Plasma Exhaust
ports
"Unexpected" [ENT]
Manifold,
aft
"Unexpected" [ENT]
Impulse
manifolds
"Minefield" [ENT], "Singularity" [ENT], "Desert Crossing" [ENT],
"Doctor's Orders" [ENT], "E2" [ENT]
Impulse
reactors
"The Seventh" [ENT], "Countdown" [ENT]
Impulse Reactor Two (about 5 meters from the hull)
"Minefield" [ENT]
Intake
manifold
"The Expanse" [ENT]
Impulse
relays
"Cold Front" [ENT]
Utilities:
[ Power ][ Cargo ][ Grapplers ]
Power Regulation & Distribution -
The deuterium tanks are located on B-deck, in the forward ends of the
twin hulls.
EPS
grid
"Singularity" [ENT]
EPS
conduits
"Minefield" [ENT]
the shafts that house the EPS conduits in one of the half-decks are
adjacent to the air ducts.
They were pretty much blocked off when the ship was completed. It
is a tight fit, but a
very small crewperson, e.g. Hoshi, can still make it through the
crawlspaces.
"Shockwave, part 2" [ENT]
EPS
manifolds
"E2" [ENT]
Plasma
conduits
"Singularity" [ENT]
Plasma injectors
(5)
"A Night in Sickbay" [ENT]
Plasma
regulators
"Regeneration" [ENT]
Plasma
relay
"Silent Enemy" [ENT]
Plasma relay J-37 (3 meters behind bulkhead in Engineering)
"Cold Front" [ENT]
Power
couplings
"Fallen Hero" [ENT]
Primary Relays (C-deck,
junction 12) "E2" [ENT]
Relays
"Unexpected" [ENT]
Cargo -
The two large rectangular hatches that can be seen
in the top view (port and starboard of the bridge)
are facing exact counterparts on the ventral surface
appear to be Cargo doors. There is a shaft between
them through which one could fly right through the
ship when the doors are open. Because of a zero
gravity environment inside the shaft, cargo
containers may be easily handled and transferred to the
single decks where they are stored in large
balconies along the shaft, acting as shelves. Once a cargo
container has reached the desired shelf, it may be
given a push, and rollers on the floor would take
over the their weight in the gravity well of the
deck. 150ft robot arms may be deployed to pull the
containers into the ship. There are two of
them and they egress through the cargo doors which allow
them ready access to the top and bottom of the
saucer. The arms are ambulatory and can ride the grid
on the ship's surface. The ship also has
inspection cars that ride these same rails. Their Real-life
contemporary counterparts can be seen crawling along
the surfaces of modern skyscrapers.
Weapon's lockers (14)
-
"Acquisition" [ENT]
Biohazard locker in Cargo bay
1. "Impulse"
[ENT]
Grapplers: No tractor beams,
only magnetic grapplers.
"Broken Bow" [ENT], "Breaking the Ice" [ENT]
Communications:
Communication -
Long-range communications possible through the use
of subspace amps.
Intra-ship communications through touch-panel only.
Away teams carry communicators with primitive
universal translators in them.
"Broken Bow" [ENT]
Transceiver
Array
"Breaking the Ice" [ENT]
Subspace transceiver
array.
"Silent Enemy" [ENT]
Subspace
antenna.
"Dead Stop" [ENT]
Subspace
amplifiers
"Silent Enemy" [ENT]
Universal Translator.
Transporter
System:
Transporters -
No bio-filters. Crewmembers must decontaminate
themselves in a Decon Chamber. Transporters are
normally only used for cargo, and though the
transporters have been approved for bio-transport they
are rarely used to transport
humans. "Broken Bow" [ENT]
2000 km
range.
"Cogenitor" [ENT]
Sciences:
Computers -
The NX-01's computer is the most advanced in the
fleet and it is 3 decks high.
"Dead Stop" [ENT]
Sensing Systems:
Sensors -
Sensor pallets are located next to the deflector
dish, just forward of the port and starboard saucer
airlocks, behind the bridge, forward of the
shuttlebays and on the back of the symmetrical warp field
governor. The domes on the top and the bottom of the
saucer are perimeter and planetary sensors.
Sensor Subsystems include --
Acoustic
Relay
"Civilization" [ENT]
Holometric
Camera
"Horizon" [ENT]
Imaging
Relays
"Horizon" [ENT]
Navigation sensors -
Mayweather upgraded.
"Singularity" [ENT]
Targeting
Scanners
"Fight or Flight" [ENT], "Hatchery" [ENT], "E2" [ENT]
Infrared
Scanner
"Fight or Flight" [ENT]
Target
discriminators
"Singularity" [ENT]
Thermal
Scanners
"Horizon" [ENT]
Internal Sensor
grid
"Cold Front" [ENT]
Tactical Systems:
Offensive Armaments -
Plasma canons: They fire glowing balls instead of beams from the
dorsal side of the ship. Since the effect
seen in "Broken Bow" was practically identical to
the one emerging from the "plasma cannon" of the
ECS Fortunate, I assume that Enterprise was
originally fitted with this type of weapon.
"Broken Bow" [ENT], "Fortunate Son" [ENT]
Phase canons: Two forward and one aft (a total of 3)
Hull-retracting phase cannons were installed in
the
field.
"Silent Enemy" [ENT], "Fallen Hero" [ENT]
At first they could not operate at warp speeds. (Reed
has since fixed this problem.)
"Fortunate Son" [ENT]
Cannon assembly has multiphasic emitters and maximum
yield of 80 gigajoules
"Cogenitor" [ENT]
Can be rigged for a maximum power output of 500
gigajoules although, if maintained, this will damage
the
ship.
"Silent Enemy" [ENT]
Efficiency usually maximum at
93% "Proving Ground" [ENT]
The Phase canons take time to charge, but Malcolm
designed a security protocol which charges the
weapons automatically during an alert. "Singularity"
[ENT]
Spatial torpedoes: It has at least six torpedo tubes:
two
pairs forward, numbered 1-2-3-4 port-to-starboard.
plus
two aft aft-pointing missile tubes, located on the curve of the
ventral
saucer.
"Civilization" [ENT]
Photonic torpedoes: The weapons systems were refitted
to fire this type of torpedo during the stay
over on Earth after the Xindi attack. Klingons
describe the photonic torpedos as having antimatter
warheads.
"The Expanse" [ENT]
Defensive Mechanisms -
Polarized Hull Plating: No shields, only equipped with
retractable polarized hull plating, although
Reed is working on
shields.
"Fallen Hero" [ENT]
The hull can safely withstand temperatures of around
1100 degrees.
"Cogenitor" [ENT]
Hull plating was
enhanced.
"The Expanse" [ENT]
Hull Plating Relays (underneath the ship).
"E2" [ENT]
Environmental
Systems:
Atmosphere:
The air ducts on one of the half-decks are adjacent
to the shafts that house the EPS conduits.
"Shockwave, part 2" [ENT]
Atmospheric recycling manifold, & Osmotic
filters - SEE: Juction 41
alpha .
Gravity Generation -
Waste Management -
Biomatter
resequencers
"Vox Sola" [ENT]
Crew Support
Systems:
Crew Compliment - normally
83, but also will support about 25 MACO.
SEE: Crew Manifest
Medical -
Neutron
microscope
"Stigma" [ENT]
Crew Quarters -
Food Production -
Protein resequencers -
The Enterprise stocks regular foodstuffs and has a
galley for its preparation. It is served in a crew's
messhall, and there is also a captain's private
dining room. There are primitive replicators, called
protein resequencers; and these can produce limited
food items like pasta or beverages.
"Breaking the Ice" [ENT]
Notes: The ship does not have a pool
onboard
"Strange New World" [ENT]
No sonic showers yet as Archer is seen taking a
water shower.
"Unexpected" [ENT]
Turbolifts -
Auxiliary
Spacecraft Systems:
Launch Bays -
Lock out codes for Lauch bay two can be accessed
from Service Junction 59 on B Deck.
"Cold Front" [ENT]
Shuttlepods -
Enterprise has two shuttlepods for away team
transportation each carrying six passengers and a pilot.
"Terra Nova" [ENT]
They are launched using a magnetic arm, which lowers
them through bomb bay doors below the hull
of the ship and then releases them. Used for
ship to shore, ship to ship, and ship to station
transportation. They are capable of sub-warp speeds
only.
"Shuttlepod One" [ENT]
There are no restroom facilities on a shuttlepod.
"Similitude" [ENT]
Enterprise is supposed to have no more than two
shuttlecraft.
Its possible that they have two pods that are on
'hot standby,' and two more that are 'mothballed'
and can be made good to go in two days working
normal shifts, one day working double shifts."
Engineering EV staging area -
The EV staging area is located at the back of the
saucer, with equipment still to be determined. An
inspection pod similar to the one that Archer and
Tucker used in "Broken Bow" is stored here too.
Like the one next to the lower shuttlebay, there is
an observation room above the EV staging area.
Flight Operations:
Auto-Navigation
-
"Doctor's Orders" [ENT]
Emergency
Operations:
Escapepods -
They launch horizontally from the upper saucer,
where it has a sudden near-vertical edge. Appears
to be
E-deck?
"In a Mirror Darkly" [ENT]
Important Events:
Enterprise was launched from Spacedock in 2151 under
the command of Captain Archer. The launch
was some three weeks before schedule, to transport
Klaang to Kronos after his crash on Earth.
"Broken Bow" [ENT]
Refit before Xindi mission:
The ship underwent refitting
in 2153 to prepare it for its mission in the Delphic Expanse to search
out
the Xindi. The refit
included new photon torpedo weapons and a Command center.
"The Expanse" [ENT]
Refit after Xindi mission:
Upgrades recommended by Archer included Ventral and
dorsal torpedo launchers, pulsed phase cannons
and a lumbar support for the command chair.
Other upgrades copied from improvements made on the
NX-02 design were that some bridge stations
were tied directly into the primary EPS junction,
and hull polarization improved by 12%.
"Home" [ENT]
Blueprints and
Comparison charts - Click on links to see more
details.
Blueprints and Comparison charts.
Three-D Cutaways - Click on links to see more details.
Deck Layout of NX-01
-
There are 7 decks; designated A to G -- A is uppermost, G is
lowermost.
"Doctor's Orders" [ENT]
Deck | Section | Source |
A | Bridge, Situation room, Captain's ready room, |
"Broken Bow" [ENT] "Broken Bow" [ENT] "Broken Bow" [ENT] |
B | Tucker's quarters, Reed's quarters, power distribution systems, sensor arrays, service junction 59, secondary relay coupling between the A1 & A3 bulkhead, Access tube 17 Baker, section 8 - where Quinn appeared, |
"Cogenitor" [ENT] "Shockwave, part2" [ENT] blueprints blueprints "Cold Front" [ENT] "Harbinger" [ENT] "Harbinger" [ENT] "Daedalus" [ENT] |
C | T'Pol's quarters, Travis' quarters, Hoshi's quarters, Observation deck, main engineering high bay, power transfer conduits, section 3 - decompressed, section 6 & 7 -where Taylor & Kamata died, junction 12 - primary relays, gym (in forward section of C deck), |
"Bounty" [ENT] "Shockwave, part 2" [ENT] "Shockwave, part 2" [ENT] blueprints blueprints blueprints "Babel One" [ENT] "The Forgotten" [ENT] "E2" [ENT] "Vanishing Point" [ENT] |
D | Main engineering, Corridor between transporter and engineering, transporter pad, most of the crew quarters, Decon, ... EPS manifolds in Section J-15, starboard side, access tube 7 (Klingons boarded ship here), |
blueprints "Broken Bow" [ENT] blueprints "Bound" [ENT] "Bounty" [ENT], "Observer Effect" [ENT] "Chosen Realm" [ENT] "Affliction" [ENT] |
E | cabin E-14 - Daniel's cabin, sealed after his "death", Captain Archer's quarters, Cargo bay two, (relay controlling power and lighting-grid for D-deck) Captain's mess hall, Crew's mess hall, Galley, science labs -inside emergency bulkheads, deflector access, impulse reactor, launch bay access and flight control, Sickbay, section 5, starboard - Hoshi's original quarters, now Ens. Porter's quarters, section 7 - Where two crewmen were found after being attacked by an unknown alien, section 12 to 14 - auxilliary coolant lines, section 14 - a hull fracture here necessitated the use of emergency bulkheads, starboard docking port & airlock, |
"Cold Front" [ENT] "Bound" [ENT] "Damage" [ENT] "Vox Sola" [ENT] "Minefield" [ENT] blueprints "The Catwalk" [ENT] "Rajiin" [ENT] blueprints blueprints blueprints blueprints "Fight or Flight" [ENT] "Silent Enemy" [ENT] "The Forgotten" [ENT] "Bounty" [ENT] |
F | Armory, torpedo magazine, shuttlepod launch doors, observation deck |
"Daedalus" [ENT] blueprints blueprints blueprints |
G | Tellarite's quarters, Computer systems, sensor access, |
"Babel One" [ENT] blueprints blueprints |
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